- Age / Gender:
- n/a, Unspecified
- Reading Tutorials...
- All Stats >
If a turtle ate the sun would the darkness consume even its own SOUL? .... And, would the rebirth of the galaxy, upon its very SHELL, in any way known, or even... UNKNOWN, consume the energy of heaven and hell combined? ... Well, think about it ...
- Community Stats
Level 3 Reader
Ranked as Civilian
So, I started working on that quick sex game and after a few days I realized I've been making Flash games for almost a full year now and still haven't accomplished my primary goal: To make the Blue Bonnet RPG. Sure I got BBB done, but that was basically just a test, so I could learn how Flixel works. I got caught up in the fun of making easier quick games and left the hard work of the RPG on the side. So, first of all I'll just give a full-screen capture of that sex game so far. This game uses math to make the body parts move instead of an imagesheet. Similar to a normal Flash animation. Much more work since I have to actually code in all the math myself but more fluid movements as well... Maybe I'll get back to it later:
So, I decided to get back to work seriously on Blue Bonnnet part 2. This was a daunting task since I have to basically restart over from scratch on the programming due to massive overuse of memory. I was at 250MB of RAM being used just for the scenery and NPC idle animations alone... After cutting everything down to basics, moving most scenery into the Background Map file I am down to 70MB. Much better. And as you can see from the following image there is not much lost in the way of detail. In fact the scenery looks better in my opinion. (compare with this image from before: http://blogimg.ngfiles.com/893000/893809/282406642_Apr1.png )
That took me two full weeks of work. I started an entirely new Flash project, transferred over all the vital code and most of the artwork. I had to scrap my original map since it was much too large, resulting in needless wandering. I made a newer, more compact map. I spent a week or so drawing new characters and fight scenes. Below is a screenshot of a new character you meet on the beach, sunbathing nude. Note you DO come up with an idea -if you know what I mean...
The third main thing I worked on was completing the Battle functions. I standardized the battles so every enemy uses the same frames so the code is more compact. Again about a week of work on coding and no real art to show. I did finish some new enemies and colored the artwork I had from before so I made up a screenshot from after Tabitha joins you and you are fighting some tribals in the jungle. This scene would likely never happen in the game due to the teammate selection being changed, but it show the artwork: As you can see, April-May's attacks will all be based around lowering the enemy defenses. Tabitha, Jenny, and Gerald will have ranged attacks and the Hero will be the only melee attacker. Enemies currently have both melee and ranged attacks and are selected randomly based on location and your level.
That's what I accomplished in August. September is looking to be a very busy month for work so I might not get anything done at all on my games. I do however have the second book of Outcast Ninja queued up so expect that likely in October.
Recent Game Medals
Total Medals Earned: 282 (From 72 different games.)