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SlingBang
I do not exist. It is just your imagination playing tricks on you. Try again in the next reality.

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Ghost in the Machine

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Finally adding Skin Colors to Sukhon

Posted by SlingBang - March 28th, 2022


After many fan requests for skin color choices for Sukhon, I finally started.


I put it off for years because of the tedious repetitive work required and overall time/art requirements of hundreds of images. Then, in Feb, I got really busy at my real job, which meant I didn't even have clear-headed mornings to code anymore... just the tired evenings. I figured I'd have to slow down on my games entirely, but then had an idea: Why not do the Skin-Colors now? It is perfect for low-energy work-periods.


I've worked 3 weeks on it so far. I've chosen 6 colors: Peach, Original, Sand, Caramel, Espresso, and Obsidian. I had to redesign the layers. I used to have a makeup and no-makeup layer but I expanded that into skinColor, SkinEffect, and SkinShine layers. This will allow the shine and effect to apply to any skin color. Also, it 'could' allow for things like Freckles, Vitiligo, Tattoos... much later of course!


So far, I've recolored about 14 images: bodyTop, bodyBot, frontArm, backArm, breasts, bum, legs, neck, femaleInternal, hands, mouths, noses... Including the animations that's over 200 new images! So, the file size is already 12MB larger. Here's an image using Peach skin color without makeup:


iu_591276_4714484.webp


Of course I'm only showing art that is finished. There is still easily 50% to do, including the back view, pregnancy, and other 'patching' layers, but it's going well. There will also be a fair bit of touch-ups to do on the darker skin colors as can be seen in this image, using Espresso:


iu_591277_4714484.webp


Overall, I'm quite pleased and surprised how well it's going... Might even be ready by June! I'll keep you updated on my progress.


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