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SlingBang
I do not exist. It is just your imagination playing tricks on you. Try again in the next reality.

Age 88

Ghost in the Machine

Oread Institute

Resting at Sleepy Hollow

Joined on 7/19/13

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April 2016 Update

Posted by SlingBang - April 2nd, 2016


Well, I spent the entire month drawing 4 new sex scenes for BB2 of 3 pages each, so 12 total. Basically, every hour of free time I had after work was used to Pencil, Ink, Scan and Color the art. On average it took me an hour to draw the art, another hour to ink and scan it... and 6 MORE to color it and get it to a completed online form... Rather crazy. I did learn that my maximum artistic output in a month (while working full-time) is 12 completed art pieces. I was feeling sad that I couldn't show yous any of them so I drew a few non-BB2 related ones! I found what I think was a humorous idea and have 5 ideas in this series, 4 pencilled, 2 scanned, and one completed as of April 1. I will spend the next 2 weeks completing them, and hopefully release a new one every half-week or so. Also, I included the non-text versions as well in case you just want the art... or hate the stories. :P

So here they are:

1. Poolside: Contains Nudity: http://www.newgrounds.com/art/view/slingbang/nhnd-poolside

2. Office: Contains Nudity, Sex: http://www.newgrounds.com/art/view/slingbang/nhnd-office

3. Couch: Contains Nudity, Sex: http://www.newgrounds.com/art/view/slingbang/nhnd-couch

4. Disco: Contains Nudity: http://www.newgrounds.com/art/view/slingbang/nhnd-party

5. Fundraiser: Contains Sex: http://www.newgrounds.com/art/view/slingbang/nhnd-fundraiser

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Some other important news is that I am setting up a Patreon account for voluntary donations. I put much work into the games and art I create here and feel I have improved significantly since I started 3 years ago. Don't worry, I won't be making my games paid-access-only. I am just providing the option for people who want to support me and can afford to. I'll hopefully be done the Patreon page by the end of this month.

There will be some additional effects as well. (Hopefully...)

Firstly, I will be releasing more short games, my goal being to release a new game every 2~3 months, rather that one large game each year. I actually have 5 half-finished games that will likely be what I start with. Secondly, I will be producing illustrations on a more regular basis again. Perhaps one or 2 a month again. Thirdly, and tentatively, I will be breaking the Blue Bonnet RPG down into 'chapters' so I can release a new chapter every 6~9 months rather than every 3 years... This is hypothetical right now, depending on how easily it breaks down of course but if successful, it will mean BB chapters should arrieve once a year. It also means that many of my planned features will NOT be ready for the next chapter, but there will be sex scenes obviously. Fourthly, if patrons indicate they want me to, I will begin updating Sukhon Somporn on a monthly basis again.

Mostly, these changes are to channel my creative output into directions people are interested in, so feel free to send me emails or post comments here on what you'd like to see or possible 'reward tiers' you'd be interested in.

Here's the work-in-progress link: https://www.patreon.com/SlingBang

-SlingBang

 


Comments

I have to say your art has improved since I've seen it in your games but being 100% honest I feel that you still have a ways to go.

The truth is I am not trained in art. Real artists do 4+ years in university, and spend much effort on learning additional skills such as perspective, composition, lighting, mood, emotion... I will never go to art school, partly due to lack of serious interest, partly due to the abysmal earning potential upon completion. So, it would be ignorant of me to ever assume I will achieve a comparable level of artistic skill...

However, I do intend to improve my art skill, within the limited scope I control. Areas such as adding more detail, refining anatomy knowledge, and some basic background improvements. Unfortunately, I find realistic shading/coloring to be incessantly annoying to me, not to mention prohibitively time-consumptive, taking up easily 80% of the time to complete an illustration. So, that is a severe limitation to my producing finished pieces...

In the end, my art needs to be good enough to make my games fun to play, and that is what I will focus on primarily.