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SlingBang

161 Game Reviews

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Holy god this game is awesome fun!

Sure, its well made and the graphics and sound are good, but the real fun is the unlimited monkey cannon and the multiple ways to win. You can do the 1~4 aimed shot approach or just mash the keys until the screen is covered in monkeys and still win! SO much fun. I was laughing the entire game. My stomach hurts now. A few times the cow even got stuck on the edge of the basket and I had to machine-gun monkey blast it off. This is 103% good!

5.15 Stars!

I wish I could love this game but the "S" button being BOTH jump and grapple caused me to fall to spike death 33 times exactly before I just quit in annoyance. (thanks for the counter) Every other game in the 50 year history of gaming (maybe not, I didn't actually check) has separate buttons for jump and action/attack, especially "Bionic Commando" (NES 1988) which had the same idea as this game (but with a gun (but without jumping) so I guess the point is moot) which I DID finish (without the game genie) So, I really don't get why they are the same button in this game. Other than that it was great!

Art, idea, and gameplay are all good.

The only 'problem' is there is no ending. Which might be OK if there was a point to keep playing after you get your wife... but there isn't, unless you just want to collect ridiculous amounts of money. Since the game runs by itself, there's no reason to try for the high score because whoever started first will always be ahead.

Another side note is the other 2 women become useless once you buy your wife so there's no point to distribute flowers either.

The game is really good, 4 stars, but could be improved by adding a reason (or multiple reasons) to keep playing after 2 days. (or just eliminate that 'idle' function so you have to 'earn' the rewards by actually playing the game.)

Junjo responds:

Thanks!

About the ending... well, "idle" games usually don't need that (in fact, you don't want that).
Nobody knows why we keep playing them without a reason, but we do :P

The game was awesome but the ending was surprisingly short. :(

I was going to comment on some minor problems and such, justifying a -0.5 star deduction... then I thought...

Seriously, you couldn't even BUY games this good when I was a kid, and now they're FREE and play in a browser. Man what kind of whiner would that make me.

5 STARS!

well made game. Nothing wrong with it and the anime art actually goes well together.

I would have preferred to have a level select instead of doing all 10 levels at once. Maybe have an introduction for each girl in the game and some simple story.

Maybe I don't get the joke but this game made no sense to me. Why is she doing the splits on two wrecking balls? Why does she have a health bar it she can't get hit and you lose if you miss a zombie?
Th animation and hit detection was OK. Maybe develop a story or different weapons.

You created the dark mood really well in this game. Maybe add in a rain layer in front of the action as well just to increase the immersion feel. I found the puzzles to be pleasantly subtle and a refreshing change from most mindless platformers but it was weakened by the lack of story.

Her attack was also really too weak. She has a massive sword with only a feeble thrust that takes 3 hits to kill the first enemy... Maybe the sword was too heavy for her? A fancier attack animation or multiple attack animations would also increase the visual appeal.

The jumping was frustrating. The slow start to the jump made timing platform jumps difficult and the slow direction change also made me fall down holes or hit enemies or spikes alot. This is compounded by the precision needed everywhere in this game. I eventually got it after a few tries but eventually I got bored replaying the same level over and over so I didn't play past Level 3.

On a side note, the easier difficulty didn't help me because I wasn't dying from losing health but from missing platforms and falling down holes.

Really good submission considering this is your first posted game however. Please make more. :)

Etherblood responds:

The foremost (used) game-layer already is a rain layer, I could increase the amount of rain drops if that's what you mean? I don't want to overdo it though as the weather shouldn't distract.
I agree with the story and attack parts,
and I'll think about the jump controls for my next game, as jumping is one of the most vital parts of a platformer.
Do you know that you can jump further if you jump while walking? If not I might need some way to communicate it to the player in the tutorial level.
Also you should play the remaining 2 levels, these aren't really about jump precision.
(level 4 comes close to it though, just try it and stop if you dislike it)
And I will make more, but it will take some time.
Thanks for your useful feedback.

It is not unexpected to receive so much hate when your game features killing a woman. I personally find this to be a primitive response since that same hater loves all the other games where you kill, murder, torture men... (they just call them terrorists or bad guys and it's OK then)

In fact if you just change the concept you might avoid all negative responses. Change it from: Your girlfriend is cheating on you. to: You are a woman. Your best female friend got your boyfriend drunk and slept with him.

The whole point of games, movies, art is that it is NOT REAL. The kind of people that hurt others in real life are not the same people that make or play violent games. If they were, everyone here would be in jail...

On to the game, The art isn't the best and the options are limited. There is no story other than the Author comments. Could have easily been improved with just a little more work. How hard is it to write a few paragraphs introduction or a visual cut scene. Also, the victim doesn't retain any damage and you can't control how many hits or shots you take...

I have no problem with the content, but not enough effort was put into this game.

Wow, this is an all-around good game. Art is nice and clean, game is easy to play. The humor is a bit mangled in the translation but it's relaxing and easy to restart levels when you mess up. I never like when you have to reload the screen every time you lose.

I was a moron and clicked past the "how to play" screen and spent 2 minutes clicking randomly around the screen until the time ran out. So, for any other morons like me: You actually have to position the mouse OFF the board on the EDGE of the ice-cube. Then, the hand changes into a fist. Then, you click to punch the ice cube into the spot.

I do not exist. It is just your imagination playing tricks on you. Try again in the next reality.

Age 88

Ghost in the Machine

Oread Institute

Resting at Sleepy Hollow

Joined on 7/19/13

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