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SlingBang

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I agree with many of the reviews below. Top notch game but really needs better explanations. I had 22 'upgrade' points floating above my cat's heads and never knew what they were.

As well the clothing management could be improved with a way to organize them by statistic (ranked in order of power or speed for example) or just reduce the clothing down by removing all redundant clothes that all provide the same bonus.

When you get new clothing it should be highlighted in red or some way so its obvious. Also, it should be clear what the cats are already wearing. It was so annoying trying to add in the one new item I recieved that I basically just ran through the level 5 times then undressed all my cats and redressed them from scratch.

Advancing also gets really slow once you reach the second world. I can literally run through and kill every enemy in world 1 including the Fox Boss, but I get killed by the 3rd bad guy on Level 2. A little too steep of a curve there.

Other than those problems it is still a fun game to play.

interesting game.

It's a different take on the distance-travel-game. Restarting from the beginning when you die really makes it more challenging and raises the game from a mindless upgrade-to-win-game to one where you actually have to learn the terrain and make the correct moves. -Those damn Holes!!!!

Takes a bit of time to understand and get used to, especially since most of the graphics are transparent to the point of being half-invisible... not sure why you did that. Another thing that wasn't immediately obvious was that the bonus levels are used to refill your suit, booster and weapon.

Nice overall art however. It really set the mood well.

25games responds:

Thank you for the good review!
You absolutely got the point what we wanted to reach with the game - that's great!

fun game, but instantly dying and losing the entire race when you hit anything, even at low speed was annoying. Especially since you can't see the rocks at high speeds with 8 other bikes flying everywhere. Would have been better just to wipe-out and lose time. It's too bad bc that was the only reason I didn't keep playing after dying in every race of season 1. Otherwise the game was excellent.

As soon as I started playing I wanted to drink coffee. The urge got stronger until I had to pause the game and brew some. What a great addiction!

Well made and enjoyable to play. The time bonus adds a challenge and the character was humorous. I actually laughed when the coffee pours on his head at the end of the level.

I played to level 9 and never got any powerups or anything in the bottom 3 spots. Maybe increase their frequency or explain better how to get them.

One weird thing was I got a level that had only ONE possible match and then I had to restart. Not sure how you could fix that though.

playvue responds:

Thanks for the feedback! Yeah, I'm seriously considering speeding up the introduction of some of the powerups and special pieces. Seems like some people are losing interest before the really cool stuff kicks in.

What level did you get stuck w just one match on? It's randomly generated, but there are a few catches incorporated to prevent things like that.

So, I was just getting into the game and then the screen faded out. What? It's over?

Actually, this was the first of these reincarnation games I ever finished so that's one benefit of the shortness. Hilarious speech but a bit annoying that you must listen to it entirely (or manually close it) before you can click anything else.

Hey! It's Mr Every-Review-Is-A-Zero-Star-Review below me!

This is another rare near perfect game. Excellent art and good balance between missions. Great ambiance with the music and lighting. All-around Top quality.

Yes, it is strange that this made it through judgement. The art isn't bad but the game is not fun at all. WAY too much clicking... they could have easily made it scroll-drop or hotkeys or anything to decrease the 9 clicks required to make ONE cone. The only people who might enjoy this would be very young children who could never complete even level 1 in the time provided. What a strange waste of an artist and programmer's time to make this.

Fantastic graphics but annoying how you must unlock heroes in order and their weapons are not worth the price of unlocking.

Reminds me of the classic Flash game Stormwinds from like 8 years ago, except that Stormwinds had multiple enemies, more effective weapon paths and no choppy gameplay. In fact, I think I'll go play Stormwinds instead...

"It is irrational to deploy there." Thank-you Mr Spock!

Original idea. The invisible blocks are clever and a long-needed improvement on Tetris. Didn't really like the 4 tile height limit though. Made me die in under a minute.

Also, I didn't understand the point of the color changing. It only happened 3 times before I died so maybe i just didn't play long enough?

gretkos responds:

Color changing is one of the effect types. The further you go the more intense they become, so dealing with them is like an additional challenge.

Really needs spin added. So many shots in pool require top, back or side spin to successfully position the ball for the next shot. I agree with HerbieG that the aiming really should be behind the cue ball, like you are pulling the cue back. Also, you could control the power in the same move by how far back you pull. That is pretty standard in most pool games.

I do not exist. It is just your imagination playing tricks on you. Try again in the next reality.

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